Exodus: An Exploration for the Dedicated Futurism Fanatic.
For a specific breed of science-fiction enthusiast, the announcement of Exodus stood as the biggest reveal from a prestigious gaming awards ceremony. Curiously, those very fans might not have grasped its full significance during the initial showcase.
Exodus, the inaugural game from a freshly formed studio staffed with veteran talent from a renowned RPG developer, was first teased a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a action-packed trailer. Before this showcase, the studio's leadership detailed some of the grounded scientific ideas that underpin for the game's universe: relativistic time effects, genetic alteration, and interstellar colonization. These are all appropriately heady ideas, which are particularly tough to communicate in a brief, cinematic trailer.
“It's a shame some of those innovative and novel ideas were highlighted in the trailer. My takeaway was ‘standard man in space,’” wrote one observer. Another quipped, “All I got was ‘this is like a well-known space opera RPG at home.’” Responses in online forums were equally divided.
The trailer's strategy certainly is understandable from a marketing standpoint. When attempting to capture attention during a marathon deluge of game announcements, what is more marketable: A team debating the finer points of theoretical science? Or enormous robots combusting while more mechs fire lasers from their faces? However, in opting for spectacle, the developers omitted to include the subtler elements that make Exodus one of the more exciting concept-driven games in development. Let's break it down.
Evolved or Alien?
Does Exodus contain aliens? No. It depends. Consider that scene near the beginning of the trailer, showing a bipedal figure with gray-blue skin and cybernetic components merged into their form. That was definitely an alien, yes? In the end hinges on your stance regarding one of the game's central thematic dilemmas: If you applied incremental change philosophy to the human biology, is what is left still human?
“We want the Celestials... for a player that isn't invest significant amounts of time into studying the backstory, to still understand the basic premise that they're evolved humans, see that they’re an antagonist you have to confront... But also, ultimately, make sure it's engaging and that they're compelling and that they function effectively to fight against,” explained the studio's lead executive.
Grasping how these otherworldly beings aren't strictly aliens requires understanding enormous expanses of both space and temporal progression. Time dilation — the scientific principle that time moves differently for high-velocity objects — is an operative scientific basis of Exodus’ narrative setting. Here are the fundamentals: Humanity leaves a depleted Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those pioneers heavily modified their biology and assumed the “Celestial” title.
“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see standard humans as sort of unevolved, beneath them, not really suitable for the upper echelons of society,” stated the game's story head.
Exodus is set roughly 40,000 years in the future. Consider that immensity — that's essentially all of our documented past multiplied ten times over. Now think about what humans would become if they spent ten entire human histories mastering the boundaries of biological science. You would absolutely not recognize the result as human. You might certainly believe you're looking at an alien. The most fearsome branch of Celestial, known as the Mara-Yama, can take multiple forms. Some possess sharp teeth and appendages and stand towering tall. Others are encased in exoskeletons. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.
A Universe of Ideas
Among the explosions, lasers, and combat creatures, you might have caught snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, interacts with a chrome machine that produces a violet glow. A spaceship jets into a portal and vanishes at relativistic velocity. This all seems beyond human understanding, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that look alien but are firmly grounded in mankind's own journey.
Beyond the core development team, the Exodus canon is being authored by what the narrative lead called a duo of “literary legends.” One celebrated author has already published a lengthy novel set in the universe, with another planned, while another esteemed writer has contributed a series of short stories. Bringing such legendary science-fiction writers into the fold years before the game's release has allowed the studio to develop a layered fictional universe as a foundation for the game.
“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.
One key scene shows Jun seemingly manipulate the ground beneath him, forming stone into a temporary bridge. This material, called livestone, responds to neural commands from Celestials or a specific human subclass — descendants of later human arrivals who were granted specific technologies by the Celestials. Since Jun demonstrates this ability, questions are raised about his origins.
“Jun's not specifically a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “central mechanic of the game.”
The sheer scale of the Exodus setting — both in physical space and the timeline — means there is ample room for various stories to exist, using the same core lore without risking interference.
A Broad Narrative Canvas
Although Exodus has been on the radar for a couple of years and won't arrive, several stories have already told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a television series depicts a tragic story about a father chasing his daughter across star systems, with time dilation resulting in life-altering effects on their family; by the time he finds her, she has experienced many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely abandoned by Celestials that has become a human stronghold. A technological virus known as “the Rot” has begun corroding everything, including essential life support systems, and Jun must use his unique powers to {find a solution|stop